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Beta test requests
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Page 1 of 5
Page 1 of 5 • 1, 2, 3, 4, 5
Re: Beta test requests
guys if you want to beta test your location on the planet would help, also for you guys in the US please enter you state. The reson for this request is to see if you can hook up with each other thank you.
ghost- Posts : 82
Join date : 2009-11-11
Age : 75
Location : Ruskington licolnshire
Re: Beta test requests
United States of America - Missouri
Thanks!
Thanks!
Bleser- Posts : 25
Join date : 2011-04-02
beta test requests
sorry i am here in sunny gloucestershire uk
redeye- Posts : 3
Join date : 2010-05-09
Location : gloucestershire uk
Re: Beta test requests
Is there any feedback from those guys that have done the SVN updates, cna you letus know how you are getting on
VAseMKIII- Posts : 185
Join date : 2009-11-11
Re: Beta test requests
Down under in New Zealand - opposite time of day to UK.
I note from the lastest postings on Subsim, ZW (with help?) has sovled many of his mods FPS problems, admittedly on a fairly high spec machine.
I wonder under what conditions he would allow some swapping of resources/knowledge.
Cheers
I note from the lastest postings on Subsim, ZW (with help?) has sovled many of his mods FPS problems, admittedly on a fairly high spec machine.
I wonder under what conditions he would allow some swapping of resources/knowledge.
Cheers
BPNZ- Posts : 4
Join date : 2011-03-23
Location : New Zealand
Re: Beta test requests
BPNZ wrote:
I note from the lastest postings on Subsim, ZW (with help?) has sovled many of his mods FPS problems, admittedly on a fairly high spec machine.
I wonder under what conditions he would allow some swapping of resources/knowledge.
Hi BP,
We initially approached Zee when he made his first release for TvT. We were happy to join forces with him and make TvT the game it always should of been. Zee then explained to us that he was going to be charging for the work he was going to release.
As you know, the MMP mod is free to play and that charging for our work was not something we wanted to do at the time. We also offered at the time to exchange information with Zee to speed up development for both our mods, this offer was politely refused.
So here we are, two mods for a game that has a very small following, a bit of a silly situation but that is how it is. As for the frame rates, we regularly get 30 fps with 20 -30 vehicles on the map and anywhere up to 100 fps on mission start with 6 - 10 vehicles in game, so it is nice to see that Zee is now getting the frame rates somewhere near to what we have accomplished several months ago.
Jeff
Re: Beta test requests
Jeff,
It's not as silly as you may think. Many software development groups have been through similar pay/no pay approaches. The rare ones are the group that worked together and progressed the software.
It's not always a pay cash for work. An example that BPNZ (and others) would be fimiliar with would be the EAW war between VBH and TheCodeGroup.
Modders put many hours into there work. What they expect in return is as unique as there work.
I can only relate modders to my profession, so The better the mechanic, the more primadona he is until they reach a certin skill/life comfort level. Maybe that is why corporations pay people great sums to put together the "best" team.
My only hope is that there is never here a haitered like mine Vs BobR or VBH Vs "some".
It's not as silly as you may think. Many software development groups have been through similar pay/no pay approaches. The rare ones are the group that worked together and progressed the software.
It's not always a pay cash for work. An example that BPNZ (and others) would be fimiliar with would be the EAW war between VBH and TheCodeGroup.
Modders put many hours into there work. What they expect in return is as unique as there work.
I can only relate modders to my profession, so The better the mechanic, the more primadona he is until they reach a certin skill/life comfort level. Maybe that is why corporations pay people great sums to put together the "best" team.
My only hope is that there is never here a haitered like mine Vs BobR or VBH Vs "some".
brit44aldo- Posts : 10
Join date : 2010-02-02
Re: Beta test requests
It sounds like both mods claim frame rate increases but they achieved them in different ways. Zee seems to have reduced the polygon count of the models on the "AI" tanks and at distances. MMP seems to have fixed shadowing issues (to put it simply, if I'm correct) - which I don't think Zee has mentioned fixing. It's too bad both can't be combined since this game does have a very small following (200 people across the world, tops?).
I'll be interested to see how MMP 6.0 (or is it 7.0?) compares to ZeeWolf's Easter update. Either way I LOVE that work is still being put into this game! Hats off to you guys.
I'll be interested to see how MMP 6.0 (or is it 7.0?) compares to ZeeWolf's Easter update. Either way I LOVE that work is still being put into this game! Hats off to you guys.
Bleser- Posts : 25
Join date : 2011-04-02
Re: Beta test requests
We will do a LAN Party next weekend with about 12 players. Germany +1 So if there is something to test ...
Numrollen- Posts : 10
Join date : 2010-05-26
Re: Beta test requests
Yeah, y'all, where do ya download it??
KdF (TEXAS)
KdF (TEXAS)
KdF- Posts : 18
Join date : 2009-11-15
Location : DeepinDaHeartO'TEXAS
Re: Beta test requests
Hi all,
The beta is up and ready for testing, I have sent everyone above a link and instruction for the beta. If you have not had the PM please let me know in here.
Ghost (Lead Test) will be here to help you guys as we all are.
PzU
Here are the instructions minus the link:
http://******************************************
Hi All,
This is the current build we have of TvsT, please play it and let us have any feedback you have.
MMP 7 BETA Readme:
Firstly the thank you's:
Albert Monkwarrior Rennes, the creator and leader of the MMP mod, R.I.P Albert.
AKM for the permission to use the skin selection menu in MMP7.
Published by Lighthouse Interactive
(C) 2007-2008 True Games Publishing Ltd.
(С) 2007-2008 G5 Entertainment AB
PzU Team: https://panzersim.forumotion.com/forum
Stevan vasemkiii Vase (Scripts, Research and testing)
Tony Ghost Saw (Lead Test)
Jürgen Snorri Mühlbauer (Skinner,scripts and Sounds)
Horst Hodi Diehl (Second Test and Research)
Olaf NSU Binder (Mapper, voices and Textures)
Aaron Vexman Wyler (tester and models)
Kevin Puff Moffat (tester)
Steven Ohecno Bartley (tester and movies)
Peter Big Grinch Jones (tester)
Lucian Q Quatermass (tester)
Torsten Blackwatch Heldmann (tester and host)
Stefan SirDieAlot (sounds and test)
Iain BaLrOg Robertson (Scripts sounds and tester)
Luciano Falco B (Script and tester)
Jeff Murkz (Dogs body)
Anyone I have missed, please contact me.
Installing:
Extract the T34 vs Tiger mmp7 release.7z to you’re hard drive. Copy the TvsT.exe from you’re original DVD or from you’re original install to the T34 vs Tiger mmp7 release folder. Run the exe..
Multiplayer:
You will require Gameranger to play online with other MMP7 players.
http://www.gameranger.com/
It's important to point gameranger to the TvsT.exe in your mmp7 install directory.
Create a room, wait for you're friends to join, click host. Pick the map, choose you're tank press play.
It is very important that you all have exactly the same version of the game! The version is displayed bottom right of the game screen.
Known Issues:
1. Sometimes you will spawn into the enemy's camp.
2. We have had the odd invincible tank, usually a T34.
3. To hear the ambient sounds you will need to go to Single Player choose a side. You will then hear the ambient sounds. Navigate back to the MP screens and play as normal.
THIS IS A BETA
We are working on improving TvT and there are still some problems. This is a beta so it is not final. If you are a coder with C++ experience and would like to help out please get in touch.
https://panzersim.forumotion.com/forum
The beta is up and ready for testing, I have sent everyone above a link and instruction for the beta. If you have not had the PM please let me know in here.
Ghost (Lead Test) will be here to help you guys as we all are.
PzU
Here are the instructions minus the link:
http://******************************************
Hi All,
This is the current build we have of TvsT, please play it and let us have any feedback you have.
MMP 7 BETA Readme:
Firstly the thank you's:
Albert Monkwarrior Rennes, the creator and leader of the MMP mod, R.I.P Albert.
AKM for the permission to use the skin selection menu in MMP7.
Published by Lighthouse Interactive
(C) 2007-2008 True Games Publishing Ltd.
(С) 2007-2008 G5 Entertainment AB
PzU Team: https://panzersim.forumotion.com/forum
Stevan vasemkiii Vase (Scripts, Research and testing)
Tony Ghost Saw (Lead Test)
Jürgen Snorri Mühlbauer (Skinner,scripts and Sounds)
Horst Hodi Diehl (Second Test and Research)
Olaf NSU Binder (Mapper, voices and Textures)
Aaron Vexman Wyler (tester and models)
Kevin Puff Moffat (tester)
Steven Ohecno Bartley (tester and movies)
Peter Big Grinch Jones (tester)
Lucian Q Quatermass (tester)
Torsten Blackwatch Heldmann (tester and host)
Stefan SirDieAlot (sounds and test)
Iain BaLrOg Robertson (Scripts sounds and tester)
Luciano Falco B (Script and tester)
Jeff Murkz (Dogs body)
Anyone I have missed, please contact me.
Installing:
Extract the T34 vs Tiger mmp7 release.7z to you’re hard drive. Copy the TvsT.exe from you’re original DVD or from you’re original install to the T34 vs Tiger mmp7 release folder. Run the exe..
Multiplayer:
You will require Gameranger to play online with other MMP7 players.
http://www.gameranger.com/
It's important to point gameranger to the TvsT.exe in your mmp7 install directory.
Create a room, wait for you're friends to join, click host. Pick the map, choose you're tank press play.
It is very important that you all have exactly the same version of the game! The version is displayed bottom right of the game screen.
Known Issues:
1. Sometimes you will spawn into the enemy's camp.
2. We have had the odd invincible tank, usually a T34.
3. To hear the ambient sounds you will need to go to Single Player choose a side. You will then hear the ambient sounds. Navigate back to the MP screens and play as normal.
THIS IS A BETA
We are working on improving TvT and there are still some problems. This is a beta so it is not final. If you are a coder with C++ experience and would like to help out please get in touch.
https://panzersim.forumotion.com/forum
Last edited by Murkz on Thu Apr 28, 2011 6:53 pm; edited 2 times in total
Re: Beta test requests
Excellent! Thanks for all of your hard work, guys. Will give this a try tonight.
Bleser- Posts : 25
Join date : 2011-04-02
Re: Beta test requests
No PM yet.
Taps fingers on Table...............
Taps fingers on Table...............
KdF- Posts : 18
Join date : 2009-11-15
Location : DeepinDaHeartO'TEXAS
Re: Beta test requests
Not sure where you want our testing thoughts, so I'll just start here.
1. First of all, fantastic job! I can even tell just by viewing the command view that there are no more script errors flooding the window... awesome!
2. Performance is much improved - well done! Performance with max shadows is equal to no shadows, so you must have fixed something there.
3. For some reason there is no turret traversal sound in the Tiger? Haven't checked the T-34 yet.
4. Also noticed there is no gun-reloading sound? Is this on purpose?
5. New Tiger skin looks great - if a bit "soft" (German mission 4). I think maybe the stock skin was quite sharp/harsh, but this one, especially in the wheel detail, seems a bit soft.
6. Do you have an all-encompassing list of changes that have been made somewhere?
7. I don't see the loading-progress tracks for the individual missions.
8. German Mission 1 is weird - my fellow tank didn't follow/help me, and the T34/76 tanks never appeared over the horizion. Are there larger changes here?
Going to keep playing as I have time (newborn at home) - will post more later!
Well done and thanks for all the hard work!
1. First of all, fantastic job! I can even tell just by viewing the command view
2. Performance is much improved - well done! Performance with max shadows is equal to no shadows, so you must have fixed something there.
3. For some reason there is no turret traversal sound in the Tiger? Haven't checked the T-34 yet.
4. Also noticed there is no gun-reloading sound? Is this on purpose?
5. New Tiger skin looks great - if a bit "soft" (German mission 4). I think maybe the stock skin was quite sharp/harsh, but this one, especially in the wheel detail, seems a bit soft.
6. Do you have an all-encompassing list of changes that have been made somewhere?
7. I don't see the loading-progress tracks for the individual missions.
8. German Mission 1 is weird - my fellow tank didn't follow/help me, and the T34/76 tanks never appeared over the horizion. Are there larger changes here?
Going to keep playing as I have time (newborn at home) - will post more later!
Well done and thanks for all the hard work!
Bleser- Posts : 25
Join date : 2011-04-02
Re: Beta test requests
Hi Bleser.
3. The sound is there in my build, try it with the engine off The new sound is subtle and very close to the original Tiger sound.
4 Yes this is on purpose.
6 We do not, as there are so many changes. We will start a new thread where we try to remember
7 The missions now load to quickly for the loading bar.
8 This is an MULTI-PLAYER mod, while the single player missions are there and working. Our main goal was to improve the multiplayer experience
PzU
3. The sound is there in my build, try it with the engine off The new sound is subtle and very close to the original Tiger sound.
4 Yes this is on purpose.
6 We do not, as there are so many changes. We will start a new thread where we try to remember
7 The missions now load to quickly for the loading bar.
8 This is an MULTI-PLAYER mod, while the single player missions are there and working. Our main goal was to improve the multiplayer experience
PzU
Re: Beta test requests
Blesser, as to point 2, max shadows tends to be a bit much anyway, I run a notch or two off, it looks more realistic that way
Kapt. Q- Posts : 21
Join date : 2011-03-01
Location : Hereford, UK
Re: Beta test requests
Really great stuff so far guys. But I'll I've been doing is killing bots, no one else online to play.
I did notice that the gun default "zoom" is 4,000 meters instead of 0 meters. Is this on purpose?
I did notice that the gun default "zoom" is 4,000 meters instead of 0 meters. Is this on purpose?
Bleser- Posts : 25
Join date : 2011-04-02
Re: Beta test requests
Just completed my first online play expierience with MMP 7.0 Beta on GameRanger. GREAT FUN!
No issues whatsoever. Just amazing fun, great graphics, and very high FPS.
However, I did join the host and think I never got a chance to pick my tank... it just started with whatever I did last... is this expected?
Again, great fun... I just wish there were more people to play TvT!!
Also, going to post my screen shots from tonight's game over in "the screenies" thread...
No issues whatsoever. Just amazing fun, great graphics, and very high FPS.
However, I did join the host and think I never got a chance to pick my tank... it just started with whatever I did last... is this expected?
Again, great fun... I just wish there were more people to play TvT!!
Also, going to post my screen shots from tonight's game over in "the screenies" thread...
Bleser- Posts : 25
Join date : 2011-04-02
Re: Beta test requests
I was in there with Bleser. Launching from GR was simple. Everything seemed pretty stable. I think we played for about an hour or so. Minor lag but that was surely my connection. I'm personally grateful for all the work put into this, thanks.
Re: Beta test requests
We are very pleased the mod is to you're liking guys
The tank selection screen gets missed on some XP machines and when it does the game uses the last selected tank. The answer is to pick a tank, play it in sp and you will have that tank for mp.
Nice to see the screenies Bleser, feel free to post them in Tanksim
The tank selection screen gets missed on some XP machines and when it does the game uses the last selected tank. The answer is to pick a tank, play it in sp and you will have that tank for mp.
Nice to see the screenies Bleser, feel free to post them in Tanksim
Re: Beta test requests
Last night we had another go and it did not go nearly as well.
Three of us tried to meet up and play, but due to excessive lag (or some other factor) could never get a good game going. At times the in-game chat would be extremely delayed, and other times I would land eight hits on the player next to me with no effect - and they would be, what looked like to me, continuley shooting into the same spot of the ground until I eventually blew up.
Each of us tried hosting but it was no help. One player was in Arizona, one Missouri and a third was in New Zealand. Even with just the Arizona/Missouri players, lag made the game unplayable. What's really odd is these two players had a successful hour-long session the night before (see above).
What steps can we take to help alleviate this in the future? I think there were router ports that needed to be opened for TvT but can't seem to find them. Anything else we can do?
Thanks!
Three of us tried to meet up and play, but due to excessive lag (or some other factor) could never get a good game going. At times the in-game chat would be extremely delayed, and other times I would land eight hits on the player next to me with no effect - and they would be, what looked like to me, continuley shooting into the same spot of the ground until I eventually blew up.
Each of us tried hosting but it was no help. One player was in Arizona, one Missouri and a third was in New Zealand. Even with just the Arizona/Missouri players, lag made the game unplayable. What's really odd is these two players had a successful hour-long session the night before (see above).
What steps can we take to help alleviate this in the future? I think there were router ports that needed to be opened for TvT but can't seem to find them. Anything else we can do?
Thanks!
Bleser- Posts : 25
Join date : 2011-04-02
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