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Best regards, Improving Tree LODs... Wed Oct 23, 2024 4:50 pm by Murkz Improving Tree LODs in WWII Battle Tanks: T-34 vs. Tiger Hi fellow tankers and modders! I wanted to share an exciting discovery that greatly improves the visual experience of WWII Battle Tanks: T-34 vs. Tiger—particularly when it comes to the immersion-breaking for me "pop-in" effect caused by tree LOD (Level of Detail) transitions. The Problem: One of the issues that always bothered me … [ Full reading ] Comments: 3 Attempt to Increase Terrain LOD in WWII Battle Tanks: Fri Oct 25, 2024 6:59 pm by Murkz "Attempt to Increase Terrain LOD in WWII Battle Tanks: T-34 vs. Tiger – Challenges in Matching Binocular View Detail" I've been trying to increase terrain LOD in WWII Battle Tanks: T-34 vs. Tiger to get the regular camera view to render terrain as fully detailed as it appears in binocular view. Here’s a breakdown of what I’ve done so far: ZNear Setting (PlayerUnit.script… [ Full reading ] Comments: 1 Interesting Find: Velocity Scaling... Thu Oct 24, 2024 6:17 am by Murkz Interesting Find: Velocity Scaling in WWII Battle Tanks: T-34 vs. Tiger Script Hi everyone, I wanted to share a curious discovery that has been made by diving into the scripts of WWII Battle Tanks: T-34 vs. Tiger. Specifically, 602RAF_Puff noticed that the projectile velocities for the T84 85 where off. I found the correct script and in the Piercing.script file they are scaled … [ Full reading ] Comments: 0 Enhancing Atmosphere and Lighting... Tue Oct 22, 2024 6:38 am by Murkz Enhancing Atmosphere and Lighting in WWII Battle Tanks: T-34 vs. Tiger Hello tankers, I wanted to share some recent progress and insights from my ongoing project to enhance the atmosphere and lighting in WWII Battle Tanks: T-34 vs. Tiger. Through a series of tweaks and troubleshooting steps, I've managed to achieve a more immersive early morning scene. Here's a detailed breakdown of what I've … [ Full reading ] Comments: 0 Enhancing Shadows... Mon Oct 21, 2024 3:52 pm by Murkz Enhancing Shadows and Tree Rendering in WWII Battle Tanks: T-34 vs. Tiger Hello Everyone, I wanted to share some adjustments I’ve made to improve the visual quality in WWII Battle Tanks: T-34 vs. Tiger. After a bit of digging into the game’s scripts, I’ve managed to improve the rendering of shadows and trees, resulting in a far more immersive experience. However, these changes … [ Full reading ] Comments: 0 Improving Tree Rendering... Mon Oct 21, 2024 2:59 pm by Murkz Improving Tree Rendering in TVT Using CBaseForest Script: Balancing Performance and Visual Quality I’ve been tweaking the CBaseForest script (located in Scripts/Common) to enhance tree rendering in WWII Battle Tanks: T-34 vs. Tiger. While it’s tempting to push the settings for a dense, immersive forest, doing so can significantly drop frame rates. Below is a summary of what … [ Full reading ] Comments: 0 Interesting T-34/76 Discovery in WWII Battle Tanks: T-34 vs. Tiger Sat Oct 19, 2024 6:02 am by Murkz While tinkering with the game's scripts, I came across something that caught my attention: it looks like the devs might have been planning to include a fully playable T-34/76 tank in WWII Battle Tanks: T-34 vs. Tiger. The evidence is right there in the scripts—there's a reference to a "Cu_veh_t34_76_42_InsideModel." It seems like they were going to implement the interior for the T-34/76, … [ Full reading ] Comments: 0 Noticing a Performance Drop When Using F9 Debug Mode in TvsT Fri Oct 18, 2024 5:42 pm by Murkz I’ve been tinkering with T-34 vs. Tiger as usual and stumbled across something interesting. While running FRAPS to monitor my frame rates, I hit F9 to bring up the debug information, and I noticed an immediate drop in FPS (10-15). It’s surprising how much of a hit this seems to cause, even though I wasn’t expecting it. This was how we checked fps, as it seemed odd to have FRAPS … [ Full reading ] Comments: 0 Fixed Sound for TvT: Mmp7 Missing bullethit_armour04.wav (JSGME-Ready) Thu Oct 17, 2024 3:51 pm by Murkz Hey tankers! While tinkering with T-34 vs. Tiger, I found and fixed the missing bullethit_armour04.wav sound that was causing error messages and breaking immersion. If you've been seeing this error pop up, here’s an easy fix that restores the sound file. I’ve made it JSGME-ready, so it’s simple to install. What’s Included: Sound Fix for bullethit_armour04.wav – The … [ Full reading ] Comments: 0 | Who is online? In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest None Most users ever online was 158 on Mon Apr 12, 2021 9:08 am Statistics We have 227 registered usersThe newest registered user is bb1 Our users have posted a total of 2487 messages in 464 subjects |
Sun Oct 27, 2024 12:04 am by bb1
» Attempt to Increase Terrain LOD in WWII Battle Tanks:
Fri Oct 25, 2024 7:51 pm by Murkz
» Interesting Find: Velocity Scaling...
Thu Oct 24, 2024 6:17 am by Murkz
» Enhancing Atmosphere and Lighting...
Tue Oct 22, 2024 6:38 am by Murkz
» Enhancing Shadows...
Mon Oct 21, 2024 3:52 pm by Murkz
» Improving Tree Rendering...
Mon Oct 21, 2024 2:59 pm by Murkz
» Interesting T-34/76 Discovery in WWII Battle Tanks: T-34 vs. Tiger
Sat Oct 19, 2024 6:02 am by Murkz
» Noticing a Performance Drop When Using F9 Debug Mode in TvsT
Fri Oct 18, 2024 5:42 pm by Murkz
» Fixed Sound for TvT: Mmp7 Missing bullethit_armour04.wav (JSGME-Ready)
Thu Oct 17, 2024 3:51 pm by Murkz