Latest topics
» Improving Tree LODs...
Panzer Sims - Portal EmptySun Oct 27, 2024 12:04 am by bb1

» Attempt to Increase Terrain LOD in WWII Battle Tanks:
Panzer Sims - Portal EmptyFri Oct 25, 2024 7:51 pm by Murkz

» Interesting Find: Velocity Scaling...
Panzer Sims - Portal EmptyThu Oct 24, 2024 6:17 am by Murkz

» Enhancing Atmosphere and Lighting...
Panzer Sims - Portal EmptyTue Oct 22, 2024 6:38 am by Murkz

» Enhancing Shadows...
Panzer Sims - Portal EmptyMon Oct 21, 2024 3:52 pm by Murkz

» Improving Tree Rendering...
Panzer Sims - Portal EmptyMon Oct 21, 2024 2:59 pm by Murkz

» Interesting T-34/76 Discovery in WWII Battle Tanks: T-34 vs. Tiger
Panzer Sims - Portal EmptySat Oct 19, 2024 6:02 am by Murkz

» Noticing a Performance Drop When Using F9 Debug Mode in TvsT
Panzer Sims - Portal EmptyFri Oct 18, 2024 5:42 pm by Murkz

» Fixed Sound for TvT: Mmp7 Missing bullethit_armour04.wav (JSGME-Ready)
Panzer Sims - Portal EmptyThu Oct 17, 2024 3:51 pm by Murkz

Affiliates
Discord Announcement

Join Our PanzerSims Discord Server!

Hello everyone,

We are thrilled to announce the launch of our new Discord server for the PanzerSims community! This is a perfect space for us to engage in real-time discussions, participate in game nights, and share our passion for tank simulations and WWII gaming.

Why Should You Join?

  • Real-Time Discussions: Chat live with other members about all things tank simulation and WWII.
  • Exclusive Game Nights: Participate in special events and game nights organized just for our community.
  • Share Your Tips: Whether it's modding tips or gameplay strategies, share your knowledge with fellow enthusiasts.
  • Direct Access to Moderators: Get help and support from our moderators directly on Discord.

How to Join?

Joining our Discord server is simple. Just click the link below and follow the prompts:

Join PanzerSims Discord

Connect With Us Elsewhere:

Don’t forget to stay connected with us on our other platforms:

We can’t wait to see you there and start some exciting discussions and events!

Best regards,
The PanzerSims Team

Improving Tree LODs...

Wed Oct 23, 2024 4:50 pm by Murkz

Improving Tree LODs in WWII Battle Tanks: T-34 vs. Tiger

Hi fellow tankers and modders!

I wanted to share an exciting discovery that greatly improves the visual experience of WWII Battle Tanks: T-34 vs. Tiger—particularly when it comes to the immersion-breaking for me "pop-in" effect caused by tree LOD (Level of Detail) transitions.

The Problem: One of the issues that always bothered me …

[ Full reading ]

Comments: 3

Attempt to Increase Terrain LOD in WWII Battle Tanks:

Fri Oct 25, 2024 6:59 pm by Murkz

"Attempt to Increase Terrain LOD in WWII Battle Tanks: T-34 vs. Tiger – Challenges in Matching Binocular View Detail"

I've been trying to increase terrain LOD in WWII Battle Tanks: T-34 vs. Tiger to get the regular camera view to render terrain as fully detailed as it appears in binocular view. Here’s a breakdown of what I’ve done so far:

ZNear Setting (PlayerUnit.script

[ Full reading ]

Comments: 1

Interesting Find: Velocity Scaling...

Thu Oct 24, 2024 6:17 am by Murkz

Interesting Find: Velocity Scaling in WWII Battle Tanks: T-34 vs. Tiger Script

Hi everyone,

I wanted to share a curious discovery that has been made by diving into the scripts of WWII Battle Tanks: T-34 vs. Tiger. Specifically, 602RAF_Puff noticed that the projectile velocities for the T84 85 where off. I found the correct script and in the Piercing.script file they are scaled …

[ Full reading ]

Comments: 0

Enhancing Atmosphere and Lighting...

Tue Oct 22, 2024 6:38 am by Murkz

Enhancing Atmosphere and Lighting in WWII Battle Tanks: T-34 vs. Tiger

Hello tankers,

I wanted to share some recent progress and insights from my ongoing project to enhance the atmosphere and lighting in WWII Battle Tanks: T-34 vs. Tiger. Through a series of tweaks and troubleshooting steps, I've managed to achieve a more immersive early morning scene. Here's a detailed breakdown of what I've …

[ Full reading ]

Comments: 0

Enhancing Shadows...

Mon Oct 21, 2024 3:52 pm by Murkz

Enhancing Shadows and Tree Rendering in WWII Battle Tanks: T-34 vs. Tiger

Hello Everyone,

I wanted to share some adjustments I’ve made to improve the visual quality in WWII Battle Tanks: T-34 vs. Tiger. After a bit of digging into the game’s scripts, I’ve managed to improve the rendering of shadows and trees, resulting in a far more immersive experience. However, these changes …

[ Full reading ]

Comments: 0

Improving Tree Rendering...

Mon Oct 21, 2024 2:59 pm by Murkz

Improving Tree Rendering in TVT Using CBaseForest Script: Balancing Performance and Visual Quality

I’ve been tweaking the CBaseForest script (located in Scripts/Common) to enhance tree rendering in WWII Battle Tanks: T-34 vs. Tiger. While it’s tempting to push the settings for a dense, immersive forest, doing so can significantly drop frame rates. Below is a summary of what …

[ Full reading ]

Comments: 0

Interesting T-34/76 Discovery in WWII Battle Tanks: T-34 vs. Tiger

Sat Oct 19, 2024 6:02 am by Murkz

While tinkering with the game's scripts, I came across something that caught my attention: it looks like the devs might have been planning to include a fully playable T-34/76 tank in WWII Battle Tanks: T-34 vs. Tiger.

The evidence is right there in the scripts—there's a reference to a "Cu_veh_t34_76_42_InsideModel." It seems like they were going to implement the interior for the T-34/76, …

[ Full reading ]

Comments: 0

Noticing a Performance Drop When Using F9 Debug Mode in TvsT

Fri Oct 18, 2024 5:42 pm by Murkz

I’ve been tinkering with T-34 vs. Tiger as usual and stumbled across something interesting. While running FRAPS to monitor my frame rates, I hit F9 to bring up the debug information, and I noticed an immediate drop in FPS (10-15). It’s surprising how much of a hit this seems to cause, even though I wasn’t expecting it. This was how we checked fps, as it seemed odd to have FRAPS …

[ Full reading ]

Comments: 0

Fixed Sound for TvT: Mmp7 Missing bullethit_armour04.wav (JSGME-Ready)

Thu Oct 17, 2024 3:51 pm by Murkz

Hey tankers!

While tinkering with T-34 vs. Tiger, I found and fixed the missing bullethit_armour04.wav sound that was causing error messages and breaking immersion. If you've been seeing this error pop up, here’s an easy fix that restores the sound file. I’ve made it JSGME-ready, so it’s simple to install.

What’s Included:
Sound Fix for bullethit_armour04.wav – The …

[ Full reading ]

Comments: 0

Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest

None

[ View the whole list ]


Most users ever online was 158 on Mon Apr 12, 2021 9:08 am
Statistics
We have 227 registered users
The newest registered user is bb1

Our users have posted a total of 2487 messages in 464 subjects