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» Ray Tracing Global Illumination
Bug List TvsT Lighthouse Patch 1 EmptyThu Apr 11, 2024 6:11 am by Murkz

» ZeeWolf T34 vs Tiger screenshots
Bug List TvsT Lighthouse Patch 1 EmptySun Apr 07, 2024 2:19 pm by Murkz

» A Reflection on ZeeWolf's Mod and Its Future
Bug List TvsT Lighthouse Patch 1 EmptySun Apr 07, 2024 11:26 am by Murkz

» Apologies to NEW USERS!
Bug List TvsT Lighthouse Patch 1 EmptyMon Apr 01, 2024 7:40 am by Murkz

» MonkWarrior's Mod: Multiplayer Testers Needed for 'T-34 vs. Tiger
Bug List TvsT Lighthouse Patch 1 EmptySun Mar 10, 2024 9:06 pm by Murkz

» A Look Back:
Bug List TvsT Lighthouse Patch 1 EmptySat Mar 02, 2024 6:03 pm by Murkz

» Comprehensive Key Bindings Guide for WWII Battle Tanks: T-34 vs. Tiger
Bug List TvsT Lighthouse Patch 1 EmptyFri Mar 01, 2024 10:36 am by Murkz

» A "T-34 vs Tiger" Player's Take on "Whirlwind Over Vietnam" Features
Bug List TvsT Lighthouse Patch 1 EmptyWed Feb 28, 2024 7:26 pm by Murkz

» Tuning Into the Past: The Potential of Radio Comms in T-34 vs. Tiger
Bug List TvsT Lighthouse Patch 1 EmptyTue Feb 27, 2024 4:47 pm by Murkz

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Bug List TvsT Lighthouse Patch 1

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Murkz
BaLrOg
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Bug List TvsT Lighthouse Patch 1 Empty Bug List TvsT Lighthouse Patch 1

Post  NSU Fri Nov 13, 2009 7:39 pm

Bug List TvsT Lighthouse Patch 1

When I play sometime the commander place change to the driver place
Manchmal verschwindet der AI Driver und ich als Commander fahre den Panzer, dabei bleibe ich aber in der Commander Sicht.
Das ist sehr störend da ich dann im Gefecht den Panzer abwürge wenn ich dem Driver einen Stopp befehle.



The engine rotational speed is to low must be 3000U/min
Man sollte die Drehzahl von 2500 auf 3000U/min erhöhen

When I start the game the commander look backward he must look to front “12 Uhr”
bei Spielbeginn zeigt die Sicht des Commander immer nach hinten die Sicht sollte nach vorne 12 Uhr zeigen
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Post  BaLrOg Fri Nov 13, 2009 8:01 pm

Below is a possible reason that the commander is facing rearward when you start?

Post + 1 For me Very Happy

You will notice that the Turret of the tiger is facing aft in maya. Perhaps this is the reason ?

Vase's post

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Post  NSU Fri Nov 13, 2009 8:32 pm

BaLrOg wrote:Below is a possible reason that the commander is facing rearward when you start?

Post + 1 For me Very Happy

You will notice that the Turret of the tiger is facing aft in maya. Perhaps this is the reason ?

Vase's post

can you change the Turret in Maya to the front?
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Post  Murkz Sat Nov 14, 2009 12:30 pm

Bug List TvsT Lighthouse Patch 1 Custommperror

This is an error when you create a custom mp mission, the new mission is using the same name as a mission that already exists and the editor will not load.
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Post  Murkz Sat Nov 14, 2009 7:42 pm

When you leave an MP game you're tank stays in game and takes up a player slot.


Last edited by Murkz on Mon Nov 16, 2009 8:26 am; edited 1 time in total
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Post  hodi Mon Nov 16, 2009 8:12 am

if you change the visual range (with mouse wheel definitely and maybe with the keys) as a gunner, commander or driver - the Zeiss was altered also. If you will use now the gunner Zeiss-position you have to adjusted the sight back into the correct position.

The T34 has the same problem

and similar to this: free sight with opened hatch as a commander. You look around and spot something. To be able to better recognize this you use the binocular view (F3) and already I see something else entirely Evil or Very Mad
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Post  Monkwarrior Tue Nov 17, 2009 6:25 am

hodi wrote:and similar to this: free sight with opened hatch as a commander. You look around and spot something. To be able to better recognize this you use the binocular view (F3) and already I see something else entirely Evil or Very Mad

What do you mean with this Hodi ?
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Post  hodi Tue Nov 17, 2009 11:32 am

Monkwarrior wrote:What do you mean with this Hodi ?

If i use the F3-key, i have to search for what i want to recognise, cause it changed the direction between free sight and binocview

maybe better understanding in german:
ich sehe etwas in der freien Sicht und möchte das Fernglas benutzen um es besser erkennen zu können.
Wenn ich F3 (für Fernglas benutzen) drücke, dann sehe ich aber nicht in die gleiche Richtung
und muß dieses "Ziel" erst wieder suchen.

(Das hat mich schon oft das virtuelle Leben gekostet Rolling Eyes )

updated !!
I revise - I'm just too stupid to deal with the binoculars.
With binoculars, of course, I see only a very small part of the free view. So I must bring the desired area just exactly in the center of the screen before I press F3.
I must keep on practicing to use the binoculars correct.


Last edited by hodi on Tue Nov 17, 2009 10:58 pm; edited 1 time in total (Reason for editing : i retract my words)
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Post  VAseMKIII Thu Nov 19, 2009 11:55 pm

Here is thecrash message I get on Shista when trying to play mp games

it locks the whole machine up and I have to reeboot the only way I could get a the image was to take a picture with my camera

Bug List TvsT Lighthouse Patch 1 Img_3010
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Post  hodi Fri Nov 20, 2009 9:10 am

i'm serching for "Vista this application has requested the runtime to terminate " in google
you find there a big list of answers but most of them like this ...
quote
" ...something about comparability mode.
The guy said the version of software I am running was actually written
for vista. He also suggested running it in admin mode and that solved
the problem. He said that there are some issues with vista's security
that have to be worked out. I tried the other program in admin mode
and that solved that problem as well."
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Post  VAseMKIII Fri Nov 20, 2009 4:25 pm

Hodi thanks have given it a whirl
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Post  Murkz Sat Nov 21, 2009 8:53 am

Playing mp, after you're second death the game crashes to desktop. It happened 3 times last night to 3 different players.
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Post  602RAF_Puff Sun Nov 22, 2009 9:34 am

Talking to Jeff, he told me that the game still CTD's when you die twice...this was fixed in MMP by changing the number of deaths in one of the files rom 2 to over 10, { in the DMMission script file...this line final static int MAX_DEATH_UNITS = 15; } and no-one got to that level before being fed up playing..hence no crashes!

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Post  Monkwarrior Sun Nov 22, 2009 10:39 am

Thanks puff, now I remember again.

Monk.
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Post  BaLrOg Sun Nov 22, 2009 2:50 pm

602RAF_Puff wrote:Talking to Jeff, he told me that the game still CTD's when you die twice...this was fixed in MMP by changing the number of deaths in one of the files rom 2 to over 10, { in the DMMission script file...this line final static int MAX_DEATH_UNITS = 15; } and no-one got to that level before being fed up playing..hence no crashes!

ROFL Never mind that Australia got Stuffed by Scotland ...... lol!

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Post  BaLrOg Sun Nov 22, 2009 2:53 pm

Actually looking through that script it looks like that variable was so that the server could keep the number of dead tanks on the level to a minimum. I guess that means there is some kind of bug in the clean up death units script.

Might be interesting to see what happens if you comment that portion out? IF nothing else you will have more cover from all the burnt out wrecks?

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Post  hodi Thu Dec 31, 2009 2:02 pm

if the engine from the Tiger gets too hot ... a message appears "engine worn out" and a German voice says "schmeiß den Motor an" - both messages are stupid

"schmeiß den Motor an" means "start the engine" confused
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Post  hodi Sun Jan 03, 2010 2:27 pm

NSU wrote:Bug List TvsT Lighthouse Patch 1
When I start the game the commander look backward he must look to front “12 Uhr”
bei Spielbeginn zeigt die Sicht des Commander immer nach hinten die Sicht sollte nach vorne 12 Uhr zeigen

not only after you start the game ...

if the F2 key is operated, the commander always looks backwards when you open the hatch
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