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MMP 5.0 Final Release (26/01/2010)
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woofiedog
KdF
hodi
NSU
FIGHT Black Phönix
FIGHT A-K-M
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Panzer Sims: Dedicated to T-34 vs. Tiger and WWII Tank Simulations :: T34 vs Tiger & other tank related sim's :: T34 vs Tiger :: T34 vs Tiger
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MMP 5.0 Final Release (26/01/2010)
Hi everyone!
I release in online MMP 5.0 FINAL
(Available downloads at 23h30 P.M)
http://samsi69.free.fr/T34/FINAL/MMP5.0.exe
PS: Install in the vierge folder of the game
PS2: Please notify me the bugs
Has soon!!!
FIGHT A-K-M
I release in online MMP 5.0 FINAL
(Available downloads at 23h30 P.M)
http://samsi69.free.fr/T34/FINAL/MMP5.0.exe
PS: Install in the vierge folder of the game
PS2: Please notify me the bugs
Has soon!!!
FIGHT A-K-M
FIGHT A-K-M- Posts : 20
Join date : 2009-11-24
Re: MMP 5.0 Final Release (26/01/2010)
Thanks my friend,
check the sub forum MMP6 you have some commentar about MMP5.0 not the final yours last one.
check the sub forum MMP6 you have some commentar about MMP5.0 not the final yours last one.
Re: MMP 5.0 Final Release (26/01/2010)
So what do you think?
Has soon!!!
FIGHT A-K-M
Has soon!!!
FIGHT A-K-M
FIGHT A-K-M- Posts : 20
Join date : 2009-11-24
Re: MMP 5.0 Final Release (26/01/2010)
FIGHT A-K-M wrote:So what do you think?
first of all i think the mmp 5.0 Final-file had to be renamed in mmp5.0f or something else, because now are different versions with the same name available - this is confusing.
i installed this file (a nice installer - indeed) and at first appearance ... no probs to play singleplayer or MP.
but i missed olaf's "South Russia Map"
also have a look on this thread --> https://panzersim.forumotion.com/t34-vs-tiger-editor-f3/south-russia-map-t46-30.htm#435
hodi- Posts : 142
Join date : 2009-11-12
Age : 63
Location : Wetterau - the heart of Germany
Re: MMP 5.0 Final Release (26/01/2010)
hodi wrote:FIGHT A-K-M wrote:So what do you think?
first of all i think the mmp 5.0 Final-file had to be renamed in mmp5.0f or something else, because now are different versions with the same name available - this is confusing.
i installed this file (a nice installer - indeed) and at first appearance ... no probs to play singleplayer or MP.
but i missed olaf's "South Russia Map"
also have a look on this thread --> https://panzersim.forumotion.com/t34-vs-tiger-editor-f3/south-russia-map-t46-30.htm#435
the "south russia" map is for the version MMP6 (when we "AKM" make it)
NSU- Posts : 392
Join date : 2009-11-11
Re: MMP 5.0 Final Release (26/01/2010)
ok - so we have to appoint a date, where we test the actual version in MP
same like last event - Phönix define time and day ... we will join
same like last event - Phönix define time and day ... we will join
hodi- Posts : 142
Join date : 2009-11-12
Age : 63
Location : Wetterau - the heart of Germany
Re: MMP 5.0 Final Release (26/01/2010)
Great Mod y'all. I now have Zeewolfs Mod on WinXP, and this on Win7 on the wifey's computer. Love the sounds especially. Good work. Wish I could play MP with the gang again, but alas, the Job is horkin me.
KdF- Posts : 18
Join date : 2009-11-15
Location : DeepinDaHeartO'TEXAS
Re: MMP 5.0 Final Release (26/01/2010)
Downloaded and installed into a fresh TvsT with no problems... noticed a change in Russian battle formation in the mission I was running compaired to the orginal game's mission and new Tiger engine sound. Excellent work... Thank's all!
woofiedog- Posts : 63
Join date : 2010-01-11
Re: MMP 5.0 Final Release (26/01/2010)
Have to say really enjoy the sweeky track and the gear shifting sounds updated to the Tiger tanks. Wicked! Running the Tiger escape at the moment and getting shot to pieces so far. LoL
Again Thank's
Again Thank's
woofiedog- Posts : 63
Join date : 2010-01-11
Re: MMP 5.0 Final Release (26/01/2010)
mmp5 it's all over the world
http://tanksim.org.ru/modules/wfdownloads/singlefile.php?lid=108
http://tanksim.org.ru/modules/wfdownloads/singlefile.php?lid=108
hodi- Posts : 142
Join date : 2009-11-12
Age : 63
Location : Wetterau - the heart of Germany
Re: MMP 5.0 Final Release (26/01/2010)
Just to say that Ghost and I had a good 1 hour on the MMP5 mod last night. We finished 2-2 kills each and used GameRanger to connect. The host connection was fine and I killed him and he respawned without problems, as did I. This is still the best WW2 tanksim by some margin, I am looking forward to mmp6.
Re: MMP 5.0 Final Release (26/01/2010)
Info for mmp6:
We have a problem connecting to any map other than the first 3 maps.
I will update this post as we play:
We have a problem connecting to any map other than the first 3 maps.
I will update this post as we play:
Can anyone confirm this is the update we should all be using?
Is this still the latest full release, and is it the version that we should all use on Gameranger?
Rob G
Rob G
Tvt_Addict- Posts : 30
Join date : 2009-11-22
Re: MMP 5.0 Final Release (26/01/2010)
the mmp5 is something special, because there are different files with the same name available
the latest release from mmp5 is called MMP5.0.exe ... is dated from 9-Feb-2010 19:13 and have a volume about 64.8M
mmp6 is still in development - but pauses
the latest release from mmp5 is called MMP5.0.exe ... is dated from 9-Feb-2010 19:13 and have a volume about 64.8M
mmp6 is still in development - but pauses
hodi- Posts : 142
Join date : 2009-11-12
Age : 63
Location : Wetterau - the heart of Germany
Thanks
Thanks Hodi, I have been offline for a long time since I moved to France, I will try and play on Gameranger soon.
Rob G
Rob G
Tvt_Addict- Posts : 30
Join date : 2009-11-22
MMP5
This is a fantastic improvement on the original, very stable. So far I have only been able to play singleplayer, will try multiplayer next. There are still a few quirks though, My auto driver keeps turning off and insisting I am playing that position even when I'm actually looking down the gunsight!
It would be nice to see some of the other TvT issues addressed, like the non working target designation system, right now there is not much point playing the commanders position because there is no way to effectively prioritize targets and if the auto gunner's left to his own devices he'll be mg'ing troops when t-34's are shooting at us or firing at a moving target insead of the one that's stopped and firing at us!
Is there any point to being unbuttoned, does it give any advantage for a corresponding risk, or is it an exercise in graphics? It would be good if this gave some increase in the autogunners accuracy and a greater chance of you being killed at the same time, ie. commander killed equals end of mission.
As commander it would be good to have keys to order the driver to move to the direction you are viewing.
The auto gunner still does not lead moving targets and sometimes it takes a ridiculous number of hits to get a kill, bearing in mind that a lot of the t-34's had poor quality cast armour that couldn't take 5-10 88mm hits in the same area without shattering even without full penetration.
Speed presets would be a good addition for the auto driver so you would just have to give him one command to get the desired speed (ie. keys 1-7). Also the mid production tiger was actually governed to 2600rpm, only the early HL210 P30 was capable of 3000rpm.
How about an auto commander that prioritizes and relays verbal info on targets like estimated range and ammo type to you the gunner?
Right now the auto driver is merely an automatic transmission, you cant give him bearings or speeds or waypoints.
Well that's my wish list anyway! Thanks for your great work and happy hunting!
It would be nice to see some of the other TvT issues addressed, like the non working target designation system, right now there is not much point playing the commanders position because there is no way to effectively prioritize targets and if the auto gunner's left to his own devices he'll be mg'ing troops when t-34's are shooting at us or firing at a moving target insead of the one that's stopped and firing at us!
Is there any point to being unbuttoned, does it give any advantage for a corresponding risk, or is it an exercise in graphics? It would be good if this gave some increase in the autogunners accuracy and a greater chance of you being killed at the same time, ie. commander killed equals end of mission.
As commander it would be good to have keys to order the driver to move to the direction you are viewing.
The auto gunner still does not lead moving targets and sometimes it takes a ridiculous number of hits to get a kill, bearing in mind that a lot of the t-34's had poor quality cast armour that couldn't take 5-10 88mm hits in the same area without shattering even without full penetration.
Speed presets would be a good addition for the auto driver so you would just have to give him one command to get the desired speed (ie. keys 1-7). Also the mid production tiger was actually governed to 2600rpm, only the early HL210 P30 was capable of 3000rpm.
How about an auto commander that prioritizes and relays verbal info on targets like estimated range and ammo type to you the gunner?
Right now the auto driver is merely an automatic transmission, you cant give him bearings or speeds or waypoints.
Well that's my wish list anyway! Thanks for your great work and happy hunting!
Kapt. Q- Posts : 21
Join date : 2011-03-01
Location : Hereford, UK
Re: MMP 5.0 Final Release (26/01/2010)
A nice long wish list there Kapt, we are on the same page as you
Panzer Sims: Dedicated to T-34 vs. Tiger and WWII Tank Simulations :: T34 vs Tiger & other tank related sim's :: T34 vs Tiger :: T34 vs Tiger
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