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Two New objects imported into TvT (HOWTO)

Tue Jun 30, 2015 7:47 am by Murkz

Two New Objects for TvT

Here are two new objects for TvT, the first is just a textured cylinder, the second is the toolbox I created in SketchUp, UV'd in Max and exported to Maya 5 for export to the G5 engine (TvT).

The scale is way off for the toolbox, as I have never used Maya 5 before and guessed the scale. Though these are the scripts that will require editing and creating in order to add new content to TvT.

There are at least 3 files needed for every new object. Two are created by the Maya 5 TvT exporter and belong in the Models folder. The third belongs in the Scripts/Buildings in our case, as they are classed as buildings. The third script will need to be created, or you can modify mine, replace my model name with yours.

The file to edit is the MenuConfig Script found in the Scripts/Editor folder. Again you can edit the lines I have added to reflect your model names.

If there is a why now, I have learned a great deal over the last 8+ years and found myself playing TvT for the first time in a long time. I have a few models I created for other engines that are able to import into TvT. So I gave it a go, bounced some ideas of my good friend Slomo and we got it done!

PDF for offline

Jeff

Two New objects imported into TvT (HOWTO) Export%20for%20max%20to%20maya5

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