Panzer Sims: Dedicated to T-34 vs. Tiger and WWII Tank Simulations
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» Improving Tree LODs...
I've dusted it off and started modding it again EmptySun Oct 27, 2024 12:04 am by bb1

» Attempt to Increase Terrain LOD in WWII Battle Tanks:
I've dusted it off and started modding it again EmptyFri Oct 25, 2024 7:51 pm by Murkz

» Interesting Find: Velocity Scaling...
I've dusted it off and started modding it again EmptyThu Oct 24, 2024 6:17 am by Murkz

» Enhancing Atmosphere and Lighting...
I've dusted it off and started modding it again EmptyTue Oct 22, 2024 6:38 am by Murkz

» Enhancing Shadows...
I've dusted it off and started modding it again EmptyMon Oct 21, 2024 3:52 pm by Murkz

» Improving Tree Rendering...
I've dusted it off and started modding it again EmptyMon Oct 21, 2024 2:59 pm by Murkz

» Interesting T-34/76 Discovery in WWII Battle Tanks: T-34 vs. Tiger
I've dusted it off and started modding it again EmptySat Oct 19, 2024 6:02 am by Murkz

» Noticing a Performance Drop When Using F9 Debug Mode in TvsT
I've dusted it off and started modding it again EmptyFri Oct 18, 2024 5:42 pm by Murkz

» Fixed Sound for TvT: Mmp7 Missing bullethit_armour04.wav (JSGME-Ready)
I've dusted it off and started modding it again EmptyThu Oct 17, 2024 3:51 pm by Murkz

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I've dusted it off and started modding it again

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I've dusted it off and started modding it again Empty I've dusted it off and started modding it again

Post  VAseMKIII Sat Aug 06, 2016 7:59 pm

Hi All

Its been a long time I know but I have started modding TvT again int MP space, I am converting all of the Campaign scenarios to Co -Op Multiplay.

I have got one scenario working and Proof of concept tested it with two pc's on a LAN and it seems to work ok you can spawn and respawn ok.

I'll keep you all posted
VAseMKIII
VAseMKIII

Posts : 185
Join date : 2009-11-11

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Post  VAseMKIII Tue Aug 09, 2016 2:14 pm

I now have all of the German SP scenarios displayable in the MP DM Menu Screens,  I can now move on to sorting the mission scripts to make them DMM mp classes. (this makes the SP scenario a MP scenario)

I have also made a discovery whilst looking around the general coding forums white space and notation in the scripts takes up parsing time when the engine is loading the script. TvT has a significant amount of this in the scripts so I will start to optimise the production scripts by removing them.
VAseMKIII
VAseMKIII

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Join date : 2009-11-11

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Post  VAseMKIII Wed Aug 10, 2016 9:17 am

I have managed to work out that the mainplayer engine start is what drives the whole AI in the scenarios, setting this to false brings all of the AI to life Smile
VAseMKIII
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Post  knightspel Tue Aug 16, 2016 5:12 pm

Sounds very promising! Always got excited when someone starts to mod TvsT, i still keep playing it every now and then because no new ww2 tank sims seems to be coming in foreseeable future.
knightspel
knightspel

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