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Panzer Unity, What is it?

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Panzer Unity, What is it? Empty Panzer Unity, What is it?

Post  Donken Fri Feb 05, 2016 10:18 am

Our interest started long ago and we thought that there is no "good" enough ww2 tank sim out there. So we thought: Lets make our own! We do have lots of different skillsets in our team. Texturer, mapper, 3d artist and so on. We even had our own coder! (position for a coder is open btw) So why not? We are doing this for free because it is in our interest and it is what we want. FUN, it is fun doing it and it is amazingly fun playing it already and we are not near beeing finished!

So what is Pzu and what do we want with it?

As of now Pzu works with the most basic things like driving, shooting and an simple AI.

What we do have:

Realistic tracks and wheels movement.
Trackphysics, tracks can be destroyed.
Parts and items can fly off when hit (partly working)
Realistic armor and penetration mechanics.
Realistic guns and shell parameters (to a certain degree like velocity, weight, explosives)
An ai system that can follow, attack, defend, ambush and go between waypoints by order or randomly.
Simple crewpositions, they are eyecandy only right now. (only camera positions)
Simple ordering of your zugs position.
Realistic sounds. (recorded from real tanks/cannons on youtube)

And what needs working on:

Slippery tracks.
Sounds.
Low fps in some places, especially when using the different sights.
Materials. (mostly adjusting brightness and reflecting)

Our vision is that we are gonna have:

Gearbox/engine scripts. (now its basic and arcade controls)
Fully working crew with hatches. (almost there with the hatches)
More cameras.
Detachble parts/items. (partly coded already)
Hitboxes and different kind of damages, right now we only have track damage and complete kills with knocked off turrets.
Lots of drivable vehicles.
Multiplayer.
Singleplayer campaign.
Tankopedia with all vehicles in the game. (right now only one vehicle but the second is coming soon)
Working interiors.

Big and long list with many ifs, but we got time Very Happy

Donken

Posts : 23
Join date : 2012-01-12

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Post  knightspel Tue Feb 09, 2016 7:31 pm

That is great, ambitious list and your vision for good tank simulation is pretty much 1:1 to mine sunny
Looking forward to it with great interest, do you have any kind of timetable in mind to beta release or similar or is it too early to ask? rabbit
knightspel
knightspel

Posts : 11
Join date : 2015-08-23
Age : 41
Location : Finland

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Post  Donken Thu Feb 11, 2016 6:59 am

Thank you!

As of now there is no timeline. Its a hobby project we are doing in our freetime. Im sorry i cant give you a more specific answer =)
About the beta, It will come, hopefully within a few months.

Donken

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Post  knightspel Thu Feb 11, 2016 2:38 pm

Thanks for the answer, don't worry i fully understand you are doing it in your freetime. I appreciate your work and i have time to wait!
knightspel
knightspel

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Post  knightspel Sun Feb 14, 2016 3:20 pm

Hi again, couple of (stupid) questions become in mind. I'm sure realistic loading times comes without question later but about sounds, are you planning to have any kind of simple crew sounds like in T vs T, clatter from the loading etc? Do you have plans to make other than desert map later? I know it's a hard work and those things are not so important, just asking to have some life here Smile
knightspel
knightspel

Posts : 11
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Post  Donken Thu Feb 25, 2016 7:38 am

No questions are stupid =)

Yes, im gonna try to make everything as realistic as possible so loading times are going to get a bit changed!
Im gonna try to add crew sounds for the different members, problem is its hard to find good voice actors. And i dont want to use assets from other games for obvius reasons.
About the terrains for sure. I will try to get as many fronts added as possible, but that is very far in the future. Right now its only a North African campaign im gonna do, for both sides =)

Donken

Posts : 23
Join date : 2012-01-12

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Post  VAseMKIII Sat May 07, 2016 9:46 am

Happy to try to help in the coding space
VAseMKIII
VAseMKIII

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Join date : 2009-11-11

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Post  Donken Mon May 09, 2016 1:57 am

VAseMKIII wrote:Happy to try to help in the coding space

Sounds good. I appreciate all help i can get! Have you worked in unity before?

Donken

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Post  VAseMKIII Mon May 09, 2016 7:45 pm

Hi Fella

It has been a very long time, but I am sure it will not take me long to pick it back up again.
VAseMKIII
VAseMKIII

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Post  Donken Fri May 13, 2016 12:51 pm

VAseMKIII wrote:Hi Fella

It has been a very long time, but I am sure it will not take me long to pick it back up again.

Sounds promising. Hopefully not much have changed since you last used it. But its mostly code anyway so no real need for you if you dont want it, to play around in unity itself Very Happy Or im always around to help! But get online on skype, the usual room where we all are! Or i can invite you to our PzU dev only room! =)

Donken

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