Bug List TvsT Lighthouse Patch 1

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Bug List TvsT Lighthouse Patch 1

Post  NSU on Fri Nov 13, 2009 7:39 pm

Bug List TvsT Lighthouse Patch 1

When I play sometime the commander place change to the driver place
Manchmal verschwindet der AI Driver und ich als Commander fahre den Panzer, dabei bleibe ich aber in der Commander Sicht.
Das ist sehr störend da ich dann im Gefecht den Panzer abwürge wenn ich dem Driver einen Stopp befehle.



The engine rotational speed is to low must be 3000U/min
Man sollte die Drehzahl von 2500 auf 3000U/min erhöhen

When I start the game the commander look backward he must look to front “12 Uhr”
bei Spielbeginn zeigt die Sicht des Commander immer nach hinten die Sicht sollte nach vorne 12 Uhr zeigen
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Re: Bug List TvsT Lighthouse Patch 1

Post  BaLrOg on Fri Nov 13, 2009 8:01 pm

Below is a possible reason that the commander is facing rearward when you start?

Post + 1 For me Very Happy

You will notice that the Turret of the tiger is facing aft in maya. Perhaps this is the reason ?

Vase's post

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Re: Bug List TvsT Lighthouse Patch 1

Post  NSU on Fri Nov 13, 2009 8:32 pm

BaLrOg wrote:Below is a possible reason that the commander is facing rearward when you start?

Post + 1 For me Very Happy

You will notice that the Turret of the tiger is facing aft in maya. Perhaps this is the reason ?

Vase's post

can you change the Turret in Maya to the front?
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Re: Bug List TvsT Lighthouse Patch 1

Post  Murkz on Sat Nov 14, 2009 12:30 pm



This is an error when you create a custom mp mission, the new mission is using the same name as a mission that already exists and the editor will not load.
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Re: Bug List TvsT Lighthouse Patch 1

Post  Murkz on Sat Nov 14, 2009 7:42 pm

When you leave an MP game you're tank stays in game and takes up a player slot.


Last edited by Murkz on Mon Nov 16, 2009 8:26 am; edited 1 time in total
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Re: Bug List TvsT Lighthouse Patch 1

Post  hodi on Mon Nov 16, 2009 8:12 am

if you change the visual range (with mouse wheel definitely and maybe with the keys) as a gunner, commander or driver - the Zeiss was altered also. If you will use now the gunner Zeiss-position you have to adjusted the sight back into the correct position.

The T34 has the same problem

and similar to this: free sight with opened hatch as a commander. You look around and spot something. To be able to better recognize this you use the binocular view (F3) and already I see something else entirely Evil or Very Mad
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Re: Bug List TvsT Lighthouse Patch 1

Post  Monkwarrior on Tue Nov 17, 2009 6:25 am

hodi wrote:and similar to this: free sight with opened hatch as a commander. You look around and spot something. To be able to better recognize this you use the binocular view (F3) and already I see something else entirely Evil or Very Mad

What do you mean with this Hodi ?
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Re: Bug List TvsT Lighthouse Patch 1

Post  hodi on Tue Nov 17, 2009 11:32 am

Monkwarrior wrote:What do you mean with this Hodi ?

If i use the F3-key, i have to search for what i want to recognise, cause it changed the direction between free sight and binocview

maybe better understanding in german:
ich sehe etwas in der freien Sicht und möchte das Fernglas benutzen um es besser erkennen zu können.
Wenn ich F3 (für Fernglas benutzen) drücke, dann sehe ich aber nicht in die gleiche Richtung
und muß dieses "Ziel" erst wieder suchen.

(Das hat mich schon oft das virtuelle Leben gekostet Rolling Eyes )

updated !!
I revise - I'm just too stupid to deal with the binoculars.
With binoculars, of course, I see only a very small part of the free view. So I must bring the desired area just exactly in the center of the screen before I press F3.
I must keep on practicing to use the binoculars correct.


Last edited by hodi on Tue Nov 17, 2009 10:58 pm; edited 1 time in total (Reason for editing : i retract my words)
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Re: Bug List TvsT Lighthouse Patch 1

Post  VAseMKIII on Thu Nov 19, 2009 11:55 pm

Here is thecrash message I get on Shista when trying to play mp games

it locks the whole machine up and I have to reeboot the only way I could get a the image was to take a picture with my camera

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Re: Bug List TvsT Lighthouse Patch 1

Post  hodi on Fri Nov 20, 2009 9:10 am

i'm serching for "Vista this application has requested the runtime to terminate " in google
you find there a big list of answers but most of them like this ...
quote
" ...something about comparability mode.
The guy said the version of software I am running was actually written
for vista. He also suggested running it in admin mode and that solved
the problem. He said that there are some issues with vista's security
that have to be worked out. I tried the other program in admin mode
and that solved that problem as well."
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Re: Bug List TvsT Lighthouse Patch 1

Post  VAseMKIII on Fri Nov 20, 2009 4:25 pm

Hodi thanks have given it a whirl
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Re: Bug List TvsT Lighthouse Patch 1

Post  Murkz on Sat Nov 21, 2009 8:53 am

Playing mp, after you're second death the game crashes to desktop. It happened 3 times last night to 3 different players.
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Re: Bug List TvsT Lighthouse Patch 1

Post  602RAF_Puff on Sun Nov 22, 2009 9:34 am

Talking to Jeff, he told me that the game still CTD's when you die twice...this was fixed in MMP by changing the number of deaths in one of the files rom 2 to over 10, { in the DMMission script file...this line final static int MAX_DEATH_UNITS = 15; } and no-one got to that level before being fed up playing..hence no crashes!

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Re: Bug List TvsT Lighthouse Patch 1

Post  Monkwarrior on Sun Nov 22, 2009 10:39 am

Thanks puff, now I remember again.

Monk.
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Re: Bug List TvsT Lighthouse Patch 1

Post  BaLrOg on Sun Nov 22, 2009 2:50 pm

602RAF_Puff wrote:Talking to Jeff, he told me that the game still CTD's when you die twice...this was fixed in MMP by changing the number of deaths in one of the files rom 2 to over 10, { in the DMMission script file...this line final static int MAX_DEATH_UNITS = 15; } and no-one got to that level before being fed up playing..hence no crashes!

ROFL Never mind that Australia got Stuffed by Scotland ...... lol!

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Re: Bug List TvsT Lighthouse Patch 1

Post  BaLrOg on Sun Nov 22, 2009 2:53 pm

Actually looking through that script it looks like that variable was so that the server could keep the number of dead tanks on the level to a minimum. I guess that means there is some kind of bug in the clean up death units script.

Might be interesting to see what happens if you comment that portion out? IF nothing else you will have more cover from all the burnt out wrecks?

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Re: Bug List TvsT Lighthouse Patch 1

Post  hodi on Thu Dec 31, 2009 2:02 pm

if the engine from the Tiger gets too hot ... a message appears "engine worn out" and a German voice says "schmeiß den Motor an" - both messages are stupid

"schmeiß den Motor an" means "start the engine" confused
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Re: Bug List TvsT Lighthouse Patch 1

Post  hodi on Sun Jan 03, 2010 2:27 pm

NSU wrote:Bug List TvsT Lighthouse Patch 1
When I start the game the commander look backward he must look to front “12 Uhr”
bei Spielbeginn zeigt die Sicht des Commander immer nach hinten die Sicht sollte nach vorne 12 Uhr zeigen

not only after you start the game ...

if the F2 key is operated, the commander always looks backwards when you open the hatch
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Re: Bug List TvsT Lighthouse Patch 1

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