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» MonkWarrior's Mod: Multiplayer Testers Needed for 'T-34 vs. Tiger
Infantry behavior ...   EmptySun Mar 10, 2024 9:06 pm by Murkz

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» A "T-34 vs Tiger" Player's Take on "Whirlwind Over Vietnam" Features
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» ZeeWolf T34 vs Tiger screenshots
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» Tuning Into the Past: The Potential of Radio Comms in T-34 vs. Tiger
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» A tiny mod
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Infantry behavior ...

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Infantry behavior ...   Empty Infantry behavior ...

Post  von Kinderei Thu Feb 02, 2012 10:56 pm


Is there ANY way to get the infantry to act more realistic ?

These guys just don't act much like they're in a combat situation Rolling Eyes



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Post  Kyth Fri Feb 03, 2012 8:04 am

Does shooting them help, or do they still persist in their misbehaviour. clown

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Post  VAseMKIII Fri Feb 03, 2012 9:02 am

No not without re-scripting their AI from scratch
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Post  VAseMKIII Fri Feb 03, 2012 9:05 am

The problem also is that the Path finding or routing was never finished you can see where they down tools on it in the scripts and hashed it out. They fudged it so that the units would move about also the movement scripts for the units were never fully completed in some of the scenarios. Basically they shipped a late Alpha or very early beta as finished product cause they had the rug pulled out from underneath them.


Last edited by VAseMKIII on Fri Feb 03, 2012 11:46 am; edited 1 time in total
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Post  Murkz Fri Feb 03, 2012 10:50 am

von Kinderei wrote:
Is there ANY way to get the infantry to act more realistic ?

These guys just don't act much like they're in a combat situation Rolling Eyes



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If you are playing single player vK, then can I recommend Steel Fury, a great single player tank simulation.
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Post  von Kinderei Fri Feb 03, 2012 2:11 pm


Thanks guys for the replies ...

Thats sad that had to happen ... this could have been a show stopper with a little more effort

Yeah , I have Steel Fury ... in fact when these 2 came out I elected Steel Fury over TvT and that was a good choice

I was able to pick up TvT just recently for free so I'm givin' her a go and learnin' that there wasn't much in the way of mods made to correct the bad Sad


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Post  Dankhopf Wed Feb 08, 2012 5:04 am

Yes, the Infantry bug seems a sad problem I noticed from Day 1, could it be corrected halfway, maybe? I have a very average knowledge base of computers in the modern day, but could a script from "Steel Fury" be an altered scripting file be used as model of sorts to create a working version (not even near perfect), just as representation of sorts for TvsT? Sounds a bit far-fetched, I suppose...
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Post  von Kinderei Wed Feb 08, 2012 2:07 pm


I wish something could be done about the infantry behavior ... it's rediculous the way they act lol!



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Post  VAseMKIII Wed Feb 08, 2012 6:58 pm

Dankhopf

Unfortunately Sf and TvT use different game engines so the code for the scripts and syntax will be different, so we could not use the scripts from SF I would be a happy man if we could
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