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» MonkWarrior's Mod: Multiplayer Testers Needed for 'T-34 vs. Tiger
MMP 5.0 Final Release (26/01/2010) EmptySun Mar 10, 2024 9:06 pm by Murkz

» A Look Back:
MMP 5.0 Final Release (26/01/2010) EmptySat Mar 02, 2024 6:03 pm by Murkz

» Comprehensive Key Bindings Guide for WWII Battle Tanks: T-34 vs. Tiger
MMP 5.0 Final Release (26/01/2010) EmptyFri Mar 01, 2024 10:36 am by Murkz

» A "T-34 vs Tiger" Player's Take on "Whirlwind Over Vietnam" Features
MMP 5.0 Final Release (26/01/2010) EmptyWed Feb 28, 2024 7:26 pm by Murkz

» ZeeWolf T34 vs Tiger screenshots
MMP 5.0 Final Release (26/01/2010) EmptyWed Feb 28, 2024 6:51 am by Murkz

» Tuning Into the Past: The Potential of Radio Comms in T-34 vs. Tiger
MMP 5.0 Final Release (26/01/2010) EmptyTue Feb 27, 2024 4:47 pm by Murkz

» A tiny mod
MMP 5.0 Final Release (26/01/2010) EmptyTue Feb 27, 2024 8:35 am by Murkz

» New T34 vs Tiger icon for our modern o/s's
MMP 5.0 Final Release (26/01/2010) EmptySat Feb 24, 2024 7:50 am by Murkz

» T34 vs Tiger Screenshots
MMP 5.0 Final Release (26/01/2010) EmptyFri Feb 23, 2024 8:20 pm by Murkz

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MMP 5.0 Final Release (26/01/2010)

+6
woofiedog
KdF
hodi
NSU
FIGHT Black Phönix
FIGHT A-K-M
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MMP 5.0 Final Release (26/01/2010) Empty MMP 5.0 Final Release (26/01/2010)

Post  FIGHT A-K-M Tue Jan 26, 2010 8:14 pm

Hi everyone!


I release in online MMP 5.0 FINAL

(Available downloads at 23h30 P.M)

http://samsi69.free.fr/T34/FINAL/MMP5.0.exe


PS: Install in the vierge folder of the game
PS2: Please notify me the bugs


Has soon!!!

FIGHT A-K-M

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Post  FIGHT Black Phönix Wed Jan 27, 2010 12:18 am

Thanks my friend,

check the sub forum MMP6 you have some commentar about MMP5.0 not the final yours last one.
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Post  NSU Wed Jan 27, 2010 6:45 am

THX for your work!!!!
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Post  FIGHT A-K-M Wed Jan 27, 2010 10:04 pm

So what do you think?


Has soon!!!

FIGHT A-K-M

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Post  hodi Thu Jan 28, 2010 8:19 am

FIGHT A-K-M wrote:So what do you think?

first of all i think the mmp 5.0 Final-file had to be renamed in mmp5.0f or something else, because now are different versions with the same name available - this is confusing.

i installed this file (a nice installer - indeed) and at first appearance ... no probs to play singleplayer or MP.

but i missed olaf's "South Russia Map" affraid

also have a look on this thread --> https://panzersim.forumotion.com/t34-vs-tiger-editor-f3/south-russia-map-t46-30.htm#435
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Post  NSU Thu Jan 28, 2010 8:43 am

hodi wrote:
FIGHT A-K-M wrote:So what do you think?

first of all i think the mmp 5.0 Final-file had to be renamed in mmp5.0f or something else, because now are different versions with the same name available - this is confusing.

i installed this file (a nice installer - indeed) and at first appearance ... no probs to play singleplayer or MP.

but i missed olaf's "South Russia Map" affraid

also have a look on this thread --> https://panzersim.forumotion.com/t34-vs-tiger-editor-f3/south-russia-map-t46-30.htm#435

the "south russia" map is for the version MMP6 (when we "AKM" make it)
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Post  hodi Thu Jan 28, 2010 4:21 pm

ok - so we have to appoint a date, where we test the actual version in MP

same like last event - Phönix define time and day ... we will join
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Post  KdF Tue Feb 09, 2010 2:25 pm

Great Mod y'all. I now have Zeewolfs Mod on WinXP, and this on Win7 on the wifey's computer. Love the sounds especially. Good work. Wish I could play MP with the gang again, but alas, the Job is horkin me.
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Post  woofiedog Wed Feb 10, 2010 3:49 am

Downloaded and installed into a fresh TvsT with no problems... noticed a change in Russian battle formation in the mission I was running compaired to the orginal game's mission and new Tiger engine sound. Excellent work... Thank's all! Very Happy
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Post  woofiedog Sun Feb 21, 2010 3:42 pm

Have to say really enjoy the sweeky track and the gear shifting sounds updated to the Tiger tanks. Wicked! Running the Tiger escape at the moment and getting shot to pieces so far. LoL

Again Thank's
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Post  hodi Tue Feb 23, 2010 10:17 pm

mmp5 it's all over the world

http://tanksim.org.ru/modules/wfdownloads/singlefile.php?lid=108
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Post  Murkz Thu Apr 08, 2010 1:36 pm

Just to say that Ghost and I had a good 1 hour on the MMP5 mod last night. We finished 2-2 kills each and used GameRanger to connect. The host connection was fine and I killed him and he respawned without problems, as did I. This is still the best WW2 tanksim by some margin, I am looking forward to mmp6.
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Post  Murkz Fri Apr 09, 2010 11:12 am

Info for mmp6:

We have a problem connecting to any map other than the first 3 maps.

I will update this post as we play:
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MMP 5.0 Final Release (26/01/2010) Empty ANY PROGRESS??

Post  oilman Mon Apr 26, 2010 3:56 am

Is anyone still working on this or????

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Post  Murkz Mon Apr 26, 2010 6:34 am

Yes it is still being worked on as far as I know Smile
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MMP 5.0 Final Release (26/01/2010) Empty Can anyone confirm this is the update we should all be using?

Post  Tvt_Addict Mon Jun 28, 2010 7:02 pm

Is this still the latest full release, and is it the version that we should all use on Gameranger?

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Post  hodi Thu Jul 01, 2010 1:03 pm

the mmp5 is something special, because there are different files with the same name available

the latest release from mmp5 is called MMP5.0.exe ... is dated from 9-Feb-2010 19:13 and have a volume about 64.8M

mmp6 is still in development - but pauses
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MMP 5.0 Final Release (26/01/2010) Empty Thanks

Post  Tvt_Addict Thu Jul 01, 2010 5:03 pm

Thanks Hodi, I have been offline for a long time since I moved to France, I will try and play on Gameranger soon.

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MMP 5.0 Final Release (26/01/2010) Empty MMP5

Post  Kapt. Q Mon Mar 07, 2011 10:20 am

This is a fantastic improvement on the original, very stable. So far I have only been able to play singleplayer, will try multiplayer next. There are still a few quirks though, My auto driver keeps turning off and insisting I am playing that position even when I'm actually looking down the gunsight!
It would be nice to see some of the other TvT issues addressed, like the non working target designation system, right now there is not much point playing the commanders position because there is no way to effectively prioritize targets and if the auto gunner's left to his own devices he'll be mg'ing troops when t-34's are shooting at us or firing at a moving target insead of the one that's stopped and firing at us!
Is there any point to being unbuttoned, does it give any advantage for a corresponding risk, or is it an exercise in graphics? It would be good if this gave some increase in the autogunners accuracy and a greater chance of you being killed at the same time, ie. commander killed equals end of mission.
As commander it would be good to have keys to order the driver to move to the direction you are viewing.
The auto gunner still does not lead moving targets and sometimes it takes a ridiculous number of hits to get a kill, bearing in mind that a lot of the t-34's had poor quality cast armour that couldn't take 5-10 88mm hits in the same area without shattering even without full penetration.
Speed presets would be a good addition for the auto driver so you would just have to give him one command to get the desired speed (ie. keys 1-7). Also the mid production tiger was actually governed to 2600rpm, only the early HL210 P30 was capable of 3000rpm.
How about an auto commander that prioritizes and relays verbal info on targets like estimated range and ammo type to you the gunner?
Right now the auto driver is merely an automatic transmission, you cant give him bearings or speeds or waypoints.
Well that's my wish list anyway! Thanks for your great work and happy hunting! cyclops
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Post  Murkz Mon Mar 07, 2011 4:02 pm

A nice long wish list there Kapt, we are on the same page as you Smile
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