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The next project

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The next project

Post  Murkz on Sat Jan 08, 2011 12:33 pm

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Re: The next project

Post  Murkz on Sat Jan 08, 2011 2:34 pm

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Re: The next project

Post  Murkz on Sat Jan 08, 2011 3:20 pm

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Re: The next project

Post  Murkz on Sun Jan 09, 2011 9:35 am







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Re: The next project

Post  Murkz on Sun Jan 09, 2011 12:11 pm

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Re: The next project

Post  Murkz on Wed Jan 12, 2011 2:09 pm

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can not reply to blogs

Post  brit44aldo on Wed Apr 20, 2011 6:39 am

Murkz,
I can not reply to your blog, so I though this was just as good of a thread to reply.

your new low poly British are great, but.
take a look at the M10 mantlette. Some of the quads are splitting into the wrong triangles.

Out of currisoty, how many objects are each model. PE is only capable of using 32 objects. Slomo has had to be creative with his work for pe-x because of this. You are displaying work that PE-X is capable of if the user has a decent processor.

Appologizes for hijacking this thread.
Al

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Re: The next project

Post  Murkz on Wed Apr 20, 2011 7:13 am

Thank you for the heads up Al. I hope you can post to the blog now Smile

As for objects, I am assuming that is not polys but groups, if so, there can be as many or as few as is needed.

Thank you for the feedback I will attend to the mantlet.


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Re: The next project

Post  brit44aldo on Wed Apr 20, 2011 7:27 am

groups and objects would have the same meening, but for different software (naming symantics).
A CAD insturctor once told me, if you know how to draw, the rest is just software. What he ment is that if you can model in one, you can learn to model all the others. Smile your doing great work.

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