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» MonkWarrior's Mod: Multiplayer Testers Needed for 'T-34 vs. Tiger
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» A Look Back:
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» Comprehensive Key Bindings Guide for WWII Battle Tanks: T-34 vs. Tiger
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» A "T-34 vs Tiger" Player's Take on "Whirlwind Over Vietnam" Features
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» ZeeWolf T34 vs Tiger screenshots
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» Tuning Into the Past: The Potential of Radio Comms in T-34 vs. Tiger
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» A tiny mod
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» New T34 vs Tiger icon for our modern o/s's
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» T34 vs Tiger Screenshots
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Post  Murkz Sat Jan 08, 2011 12:33 pm

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Post  Murkz Sat Jan 08, 2011 2:34 pm

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Post  Murkz Sat Jan 08, 2011 3:20 pm

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Post  Murkz Sun Jan 09, 2011 9:35 am

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Post  Murkz Sun Jan 09, 2011 12:11 pm

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Post  Murkz Wed Jan 12, 2011 2:09 pm

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Post  brit44aldo Wed Apr 20, 2011 6:39 am

Murkz,
I can not reply to your blog, so I though this was just as good of a thread to reply.

your new low poly British are great, but.
take a look at the M10 mantlette. Some of the quads are splitting into the wrong triangles.

Out of currisoty, how many objects are each model. PE is only capable of using 32 objects. Slomo has had to be creative with his work for pe-x because of this. You are displaying work that PE-X is capable of if the user has a decent processor.

Appologizes for hijacking this thread.
Al

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Post  Murkz Wed Apr 20, 2011 7:13 am

Thank you for the heads up Al. I hope you can post to the blog now Smile

As for objects, I am assuming that is not polys but groups, if so, there can be as many or as few as is needed.

Thank you for the feedback I will attend to the mantlet.


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Post  brit44aldo Wed Apr 20, 2011 7:27 am

groups and objects would have the same meening, but for different software (naming symantics).
A CAD insturctor once told me, if you know how to draw, the rest is just software. What he ment is that if you can model in one, you can learn to model all the others. Smile your doing great work.

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