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Steel Armor:Blaze of War

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Steel Armor:Blaze of War

Post  NSU on Thu Aug 05, 2010 12:47 pm

new Panzersimulation (offline) from Graviteam (Steel Fury)


Steel Armor:Blaze of War
Developer: Graviteam


Publisher: ND Games

Genre: Simulation

Russian Title: "Стальной удар: Оскал войны"
Russian Release Date:

STEEL ARMOR: Blaze of War


Comparable Titles: Steel Fury: Kharkov 1942




“Steel Armor: Blaze of War” is an authentic and dynamic tank simulator.

Player is to successfully accomplish battles in 4 historical operations on 60 square km. of battle area, manage Soviet, Iran, Iraq and Angola sides of the conflict.



“Steel Armor: Blaze of War” gives player an opportunity to drive battle tanks as driver and engineer, to organize tank attacks as gun layer and manage the crew.



To win the battle one has to own quick reactions, intelligence, good memory, knowledge of technical features of battle machines, ability to coordinate actions of the whole tank crew and ability to find optimal tactics in complex situations.


Goals of battles

- Reconnaissance and attack of rival stands;

- Protection of own stands;

- Capturing and keeping inhabited locations;

- Support of the infantry actions;

- Ambush and breakthrough from encirclement.



Combat locations and historical background

1) Iran-Iraq war of 1981;

2) Afghanistan 1984;

3) Angola 1987.



Available tanks to drive and manage

1) Soviet ‘T-62’ tank developed in 1960 with its real crew of 4: driver-engineer, commanding officer, gun layer and loader. ‘T-62’ machine has been used by Soviet army in Afghanistan, by Angolan and Iraq armies.


2) American ‘M60A1’ battle machine developed in 1962, which has been the main NATO tank until mid-80s and had the crew of 4: commander and gun layer, driver-engineer and loader. The tank has been used by Iranian army during the Iran-Iraq war of 1980-1988.

GAME FEATURES



- Dynamic campaigns with historical missions;

- Large-scale tactical battles with real tanks, APCs, artillery, aviation and infantry. Destructible environment. Interactive landscape: ability to dig craters and trenches in real-time.

- Realistic engineering: all the physics depend on the features of battle machines, ballistics, damage of steel modeling, work of the gun sights and observation devices, work of machine crews, tank battle squads and controls.

- After-battle statistics that let player evaluate results of attacks and see received damages with vectors of missile hits.

- Campaigns processor and mode-building utilities that allow modifying main elements of the game, add new machines, units, elements of interface and arms.

- Encyclopedia of battle technics that gives one detailed review of characteristics and comparison of all the technics needed.


Link:
http://www.graviteam.com/games/210.html
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Re: Steel Armor:Blaze of War

Post  NSU on Fri Feb 11, 2011 7:46 am

new Video:



thx Jeff for the Link

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Re: Steel Armor:Blaze of War

Post  Murkz on Fri Feb 11, 2011 7:55 am

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Night Time Mission

Post  Murkz on Sat Oct 22, 2011 7:11 pm


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Re: Steel Armor:Blaze of War

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