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PanzerUnity

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PanzerUnity

Post  Murkz on Wed Feb 24, 2010 7:46 pm

Welcome to our PanzerUnity forum
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Re: PanzerUnity

Post  NSU on Wed Feb 24, 2010 7:55 pm

today we show a video from the desert Map call "Bir El Unity"
http://www.youtube.com/watch?v=isbToIpvLgM

have fun Cool
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Re: PanzerUnity

Post  ghost on Wed Feb 24, 2010 8:26 pm

Bloody good film Olaf Very Happy
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Re: PanzerUnity

Post  Friedrich-Wilhelm on Thu Feb 25, 2010 6:09 pm

Impressive!

This looks pretty nice! What stage is this project at?

Regards,

FW

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Re: PanzerUnity

Post  NSU on Thu Feb 25, 2010 6:43 pm

here some pictures from our first Map "Bir El Unity"

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Re: PanzerUnity

Post  NSU on Thu Feb 25, 2010 6:44 pm

Friedrich-Wilhelm wrote:Impressive!

This looks pretty nice! What stage is this project at?

Regards,

FW

not Alpha
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Re: PanzerUnity

Post  Friedrich-Wilhelm on Thu Feb 25, 2010 7:09 pm

Thanks for the quick reply, NSU,

Is this going to be limited to North Africa, or are you planning to expand it to other regions later? Which vehicles are you going to include?

Regards,

FW

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Re: PanzerUnity

Post  NSU on Thu Feb 25, 2010 7:17 pm

Friedrich-Wilhelm wrote:Thanks for the quick reply, NSU,

Is this going to be limited to North Africa, or are you planning to expand it to other regions later? Which vehicles are you going to include?

Regards,

FW

yes we plan other regions too, but it is to early to talk about.
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Re: PanzerUnity

Post  NSU on Mon Mar 01, 2010 6:45 am

small update
here the german spawnpoint:
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Re: PanzerUnity

Post  rayman on Tue Mar 02, 2010 10:54 am

looks really nice!
some questions.

- is this game set in WW2 ?
- sim or arcade ?
- real MMO game with persistent world ?
- client download or browser ?

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Re: PanzerUnity

Post  Murkz on Tue Mar 02, 2010 11:14 am

rayman wrote:looks really nice!
some questions.

- is this game set in WW2 ?
- sim or arcade ?
- real MMO game with persistent world ?
- client download or browser ?


Thanks for you're interest rayman and welcome to the panzersim forum.

I can answer some as it is very early in our development, others will get decided as we get more things in place;

-Yes the game is set in world war 2
-We are making a simulation, though we hope to have various difficulty settings
-We have yet to fully discuss this
-Both would be nice. This will depend on the practicalities of both.
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Re: PanzerUnity

Post  NSU on Tue Mar 09, 2010 7:26 am

here the Kübel in the desert, note this is pre Alpha:

http://www.youtube.com/watch?v=__Fho-_JoKI
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Re: PanzerUnity

Post  Foo'bar on Tue Mar 09, 2010 8:10 am

The landscape is looking very nice! I like the environment very much! Keep on the good work cat
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Re: PanzerUnity

Post  NSU on Tue Mar 09, 2010 8:18 am

Hi Foo.bar

thx for your VW Kübel

when the physic and sound are ready, we will make a desert rally together Cool
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Re: PanzerUnity

Post  Foo'bar on Tue Mar 09, 2010 11:06 am

I hope turning the brightness some higher isn't too difficult.
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Re: PanzerUnity

Post  NSU on Tue Mar 09, 2010 11:11 am

Foo'bar wrote:I hope turning the brightness some higher isn't too difficult.

from the Kübel?
the Kübel texture settings are not final.
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Re: PanzerUnity

Post  Foo'bar on Wed Mar 10, 2010 3:29 pm

ok Smile
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Re: PanzerUnity

Post  Stiglr on Mon May 03, 2010 4:22 pm

Hi, this is my first trip here. I also am impressed by my first viewing and am wondering some things myself...

1) Is this a closed production or are player/user contributions encouraged or expected? If the latter, how does one get involved to contribute 3D, 2D or work on terrain, weapons, coding, etc.?
2) What is the current vehicle list? Are AT guns to be player-crewable?
3) Is this to be vehicle only, or is there a FPS soldier component to this, like WWIIOL?
4) The map: is this a real map, or a "representative" map? Is the fort in the videos Fort Capuzzo, by any chance? Wink

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Re: PanzerUnity

Post  Murkz on Mon May 03, 2010 5:31 pm

Stiglr wrote:

1) Is this a closed production or are player/user contributions encouraged or expected? If the latter, how does one get involved to contribute 3D, 2D or work on terrain, weapons, coding, etc.?
2) What is the current vehicle list? Are AT guns to be player-crewable?
3) Is this to be vehicle only, or is there a FPS soldier component to this, like WWIIOL?
4) The map: is this a real map, or a "representative" map? Is the fort in the videos Fort Capuzzo, by any chance? Wink

1] A good question, at the moment we can say it is closed, though contributions by players/users is going to be a talking point for us.

2] Crewed AT guns are planned.

3] Players will be able to get out of their panzer.

4] The map you have seen is an older map now and has/is serving it purpose. Forts, you will just have to watch this space Smile
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Re: PanzerUnity

Post  NSU on Mon May 03, 2010 6:28 pm

Hi Stiglr

closed production yes, we make no mod we make a new game product.

historic maps planned and in work.
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Re: PanzerUnity

Post  Numrollen on Mon May 31, 2010 6:24 pm

looks really cool until now. Here are some questions from me Wink

1. Will there be coop (missions and skirmish)?
2. Can i fight with 2 friends in 1 tank (like ArmA)? 1 is driving, 1 sight and mg, 1 main cannon.
3. Any ideas about alpha/beta testers for privat testing?
4. What time you think you will need until a playable game? 1year Razz , 2, 3 ....4 pale

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Hello

Post  CONDOR on Fri Jun 04, 2010 10:31 pm

Ghost:

Finally am here. Thanks for the invite.
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Re: PanzerUnity

Post  Murkz on Sat Jun 05, 2010 8:13 am

Hey condor nice to see you here and welcome Smile
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Re: PanzerUnity

Post  NSU on Sat Jun 26, 2010 8:04 am

here you see a pre version from the Bir Hacheim walls and a org. one:


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Re: PanzerUnity

Post  Murkz on Sun Oct 17, 2010 10:03 am



From our current controls test.
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Re: PanzerUnity

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